﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ZL_Framework;
using ZLMsg;

[StartManagerAttribute]
public class GameConfig : MonoSingleton<GameConfig>, IMsgReceiver, IMsgSender
{
    protected override void Init()
    {
        base.Init();

        //this.RegisterLogicMsg(MsgName.MSG_GET_GAMELEVELCONFIG, GetGameLevelConfig);
    }

    private void GetGameLevelConfig(IMsgParam obj)
    {
    }
}